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Board Game Reviews

Nautilus
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Game Information
U.S. Company: Mayfair
Game Type: Board Game
Game Designers: Bridgette & Wolfgang Ditt
Players: 1 - 4
Ages: 12 and up
Time: 11/2 hrs.
Retail Price: $50.00

Overview: "Since ancient times, people have dreamed of exploring the depths of the sea in search of unknown treasures. Now you can make this dream come true with this game! First, you must build an underwater city, which will serve as the starting point for your exploration. Then, you can set out to explore the bottom of the sea! The player who collects the most points by research and recovery of ancient ruins wins the game."

Playability: This game is a serious resource management game because everything you do, or do not do, helps score you points. The way the game is set up most every player is really close to winning at the end of the game. The player with the most well rounded strategy (working on all areas of point production) will usually come out ahead in the end. The only frustrating part is that it is difficult to strategically leave your opponent's in the dust. You must constantly re-evaluate where you stand for those last few rounds.

Objectionable Material: None.

Elfenland
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Game Information
U.S. Company: Rio Grande
Game Type: Board Game
Game Designer: Alan Moon
Players: 2 - 6
Ages: 10 and up
TIme: 60 minutes
Retail Price: $39.95

Overview: "In Elfenland, young elves have to pass a very special test before they are accepted as grown-ups. All elf girls and elf boys receive a map of Elfenland, and they have to visit as many famous towns in Elfenland as possible, using the common types of transportation: dragons, unicorns, giant pigs, elfcycles, troll wagons, magic clouds, ferries and rafts. These types of transportation, however, are available in limited numbers and can only be used in specific regions. Thus, an exciting race starts among the elves to find out who will make the best use of the available transportation. The one to visit the most towns wins the game."

Playability: Most games, by nature, wear out. A player finds a design flaw and exploits it or the overall construction of the game is so ridged once a winning strategy is found, it is a race to see which player administers it first. Not so with Elfenland. I am constantly drawn back to this game because no two games are ever the same and no weaknesses in the game can be exploited. There is enough strategy in this game to make it fun with enough chance in the game to keep it from becoming overly methodical.

Objectionable Material: While the game is set in a fantasy world, the "magic" said to be used is not even noticed. It is in name only.

Through the Desert
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Game Information
U.S. Company: Rio Grande
Game Type: Board Game
Game Designer: Reiner Knizia
Players: 2 - 5
Ages: 10 and up
Time: 20 - 45 minutes
Retail Price: $50.00

Overview: Five Bedouin tribes are hoping to claim a territory in an empty expanse of desert. To accomplish this goal, they must build caravans and use them to occupy water holes, control oases, and enclose areas of the desert, thus gaining points.


Playability: A solid but somewhat simple game. The easy part: everyone is placing camels...every turn. The hard part: points are awarded from players who can partition off parts of the board, have the most of one color camel, and who touch the most oasis. You need to keep a close eye on what you think your opponents are strategizing while trying to be sneaky yourself. The downside is, it is really hard to be sneeky! Gamers will like this game. Families will love this game.

Objectionable Material: None.

Tikal
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U.S. Company: Rio Grande
Game Type: Board Game
Game Designer: Wolfgang Kramer
Players: 2 - 4
Ages: 10 and up
Time: 75 - 95
Retail Price: $34.95

Overview: "Each player is the director of an expedition intent on exploring Tikal in search of the secret paths that lead to the temples and precious treasures that have remained hidden for over 1000 years. A player receives points during four scoring rounds for each recovered treasure and for each temple that he controls. But, both temples and treasures can change hands. The expedition that earns the most points exploring Tikal wins the game.

Playability: This game really typifies the German style of game. It is a game of exploration where you use a given allotment of points to spend however you wish each turn. You may purchase workers, move workers and establish new camps. This is the first game of a trilogy (Tikal, Java, Mexica) by famed German game designer Wolfgang Kramer.


Objectionable Material: None.

Java
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Game Information:
U.S. Company: Rio Grande
Game Type: Board Game
Game Designer: Wolfgang Kramer & Michael Kiesling
Players: 2 - 4
Ages: 12 and up
Time: 90 minutes
Retail Price: 34.95

Overview: "Java is a fascinating island with great potential for development. Of specific interest is the undeveloped area of central Java with its fertile soil and rich natural resources. These riches are much desired by the rulers of the regions that surround central Java. Each player is one of the Javanese rulers, who wants to claim and develop the region for himself. Each player wants to bring his culture and control to these undeveloped areas. The players irrigate the land and cultivate new rice fields. They found villages, build palaces to create cities from the villages, and arrange festivals in the palaces. Each player desires to be teh dominant force in the development of this new area. Players earn fame points for building and enlarging palaces, for creating irrigation systems, and for arranging palace festivals. They record these points on the scoring track. The most points are earned in the final scoring. The player with the most fame points after the final scoring, is the winner."

Playability: Java is a fascinating game that is very strategic! The great component I love about this game is it's 3-dimensional construction. You not only have to consider your options building over the board but upward as well! This leads to an always changing landscape that you must continually re-evaluate. The various ways of gaining fame points is wonderfully balanced and keeps players juggling different strategies as they manage there action points. This is the second game of a trilogy (Tikal, Java, Mexica) by famed German game designer Wolfgang Kramer.

Objectionable Material: Apart from the somewhat scary looking cover, none.

Mexica
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Game Information
U. S. Company: Rio Grande
Game Type: Board Game
Game Designers: Wolfgang Kramer & Michael Kiesling
Players 2 - 4
Ages: 10 and up
Time: 60 - 90 minutes
Retail Price: $34.95

Overview: "The Aztec prophesy foretold they would build their home where they found an eagle on a cactus eating a snake. After years of searching they found their eagle on an island in lake Texcoco and there began building a city. Using dams and the natural landscape, they built a city with districts separated by roads of water and connected by many bridges. The players may perform several actions on each turn, but have only a limited number of action points to spend on them. They use their actions to create the districts, build bridges and buildings, and move their pieces from place to place on the board. Players score points for creating districts and for having the largest buildings in the districts. At games end, the player with the most points is the winner!"

Playability: Mexica is solid game of strategy and adventure! Players utilize action points to build canals and cities to gain points. The way the game is laid out it is very hard for a player to lose badly. That said, it is thus difficult for a player to take a sizable lead. Placing canals keeps the game always changing so the layout is never the same twice. This is the third game of a trilogy (Tikal, Java, Mexica) by famed German game designer Wolfgang Kramer.

Objectionable Material: None.

El Grande
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Game Information
U. S. Company: Rio Grande
Game Type: Board Game
Game Designers: Wolfgang Kramer & Richard Ulrich
Players 2 - 5
Ages: 12 and up
Time: 60 - 90 minutes
Retail Price: $39.95

Overview: The players are the Grandes (think large land owners) in old Spain. Each wants to increase his influence at the court and in the regions. Each turn, the players choose from 5 actions, different on each turn. But first choice goes to the player who plays the highest priority card and you have only 13 for the game. Choose your actions and priorities wisely to become the most powerful Grande and win the game!

Playability: Designed by award winning game designer Wolgang Kramer, El Grande delivers in both strategy and originality. There is very little luck in this game as it comes down to who best uses the resources given them. Originality and diversity of strategy make this a great game.

Objectionable Material: None.

Dragonland
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Game Information
U.S. Company: Rio Grande
Game Type: Board Game
Game Designer: Reiner Knizia
Players: 2-4
Ages: 9 and up
Time: 45 - 60 minutes
Retail Price: $34.95

Overview: Adventure in Dragonland! The dragons hide their treasure in the numerous volcanoes, but their treasure is in danger-the volcanoes will soon erupt! To save the treasure, the dragons have asked the dwarves, elves, humans, and magicians for help. Each group competes with the others to be the most successful at gathering treasure for the dragons. Using strategy and cunning, each player moves his group of companions from volcano to volcano collecting treasure. All their movements are under the control of the tower of destiny, which sometimes arranges for a companion to reach his destination a bit too late...

Playability: Dragonland is a "get there before everyone else and take everything" sort of game. I enjoyed several components of this game, one being that if the player were at a volcano with matching dragon and a four is rolled the player may have the dragon fly him anywhere on the board the player wished. I also enjoyed the various tokens that let players do some rather complex strategizing. While there is some strategy to it, you really are at the mercy of the movement dice. If you don't get the rolls you can't get to the volcanoes. Because of this I would recommend this as a good family game only.

Objectionable Material: Being a typical fantasy game you can expect to find elves, dwarves, dragons and magicians in the mix. It is essential to stress that they are present in the game in name only. There is no divination or casting of spells. If you don't have a problem with fantasy terms (elves, dragons, etc.) , there is no objectionable material in the game.

Lord of the Rings
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Game Information
U.S. Company: Hasbro (originally) Fantasy Flight (currently)
Game Type: Board Game
Game Designer: Reiner Knizia
Players: 2 - 5
Ages: 12 and up
Time: 1 1/2 hrs.
Retail Price: $44.95

Overview: Your task is to stop the Dark Lord Sauron from winning back a magic ring, which Frodo Baggins has inherited, and which Sauron will use to forever enslave the land. Journey through Middle Earth, taking on the challenges of four of the most hazardous regions of the land - Moria, Helm's Deep, Shelob's Lair and Morder - to destroy the ring in the volcanic fires of Mount Doom. Join Frodo and the Fellowship on their perilous adventure across Middle Earth, and use your skill and fortune to guide you.

Playability: I refer to this game as a board game that fights back. Few adventure board games truly pit the game against the group of players. Mr. Knizia manages to pull it off in this game. If you are not careful in managing your resources, the game will destroy you. After several times playing through this game, you get the idea of how to defeat it and the game can become, well, predictable. That is why there are currently several additional expansions you may add to it, making the game fresh and new.

Objectionable Material: Some of the images are scary.

Settlers of Catan
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( with 5 –6 player expansion)

Game Information
U.S. Company: Mayfair Games
Game Type: Board Game
Game Designer: Klaus Teuber
Players: 3 - 4 (5 - 6 with expansion)
Ages: 12 and up
Time: 1 to 1 1/2 hrs.
Retail Price: $34.99
Expansion: $19.99

Overview: In the Settlers of Catan you control a group of settlers trying to tame the wilds on the remote but rich island of Catan. Start by revealing the island's many port sites and regions: plains, meadows, mountains, hills, forests, and desert. The random mix creates a different board for virtually ever game. Then embark on a quest to settle the island. Guide your settlers to victory by clever trading and cunning development. Instead of money, you use combinations of resources-grain, wool, ore, brick, and timber-to purchase development cards or build roads, settlements, and cities. Acquire your resources through trades or the luck of the dice. But beware! Someone might cut off your road or buy a monopoly! And you never know when the robber will appear and steal away with your precious gains!

Playability: This is the best board game I have ever played. With it's inner-changeable tiles and moveable production numbers the game is different every time you play. The trading that goes on in the game keeps all the players occupied throughout the game so no one gets bored. Game mechanics, once learned, are simple to understand. When a player starts to take the lead, players are able to help stifle that lead, keeping everyone in the game till the end. A variety of ways to gain victory points keeps players modifying their strategies depending on what resources are coming in. The only down side is that it works best with 3 - 4 players. If you want to play it two player, I recommend you start with 3 settlements instead of two. That should help immensely. I cannot say enough good about this game. Add the Seafarers of Catan expansion to this game and you will have one of (if not the best) games on the market.

Objectionable Material: There is a thief component of the game that lets you steal (take a card) from another player.

Seafarers of Catan (expansion of Settlers of Catan)
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( with 5 –6 player expansion)

Game Information
U.S. Company: Mayfair Games
Game Type: Board Game
Game Designer: Klaus Teuber
Players 3 - 4 (5 -6 with expansion)
Ages: 12 and up.
Time: 1 to 1 1/2 hrs.
Retail Price: $34.99
Expansion: $19.99

Overview: Standing on the coast you look out across the boundless sea. Having tamed the wilds of your homeland, your heart yearns for greater adventures, greater conquests. Your people are ready to follow you, even into unexpected dangers of the unknown. Nearby, seasoned dock workers are putting the finishing touches on your first great sea-worthy ship. Soon you will leave settlements behind to join the ranks of explorers and conquerors. Soon you will become one of the Seafarers of Catan!

Playabiltity: The Seafarers expansion makes the Catan game one of the best I have ever played. We really enjoy playing the uncharted waters scenarios where hexes are not placed down until a ship sails to it! Will you find more water, or will you find a really rich, fertile island where you can settle and start harvesting! This expansion comes with more hexes (bigger board) and puzzle piece edges to hold the hexes in place which is also really nice.

Objectionable Material: There is a pirate that lets you "steal" (take a card) from a player who has ships on the sea.

Starfarers of Catan
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( with 5 –6 player expansion)

Game Information
U.S. Company: Mayfair Games
Game Type: Board Game
Game Designer: Klaus Teuber
Players: 3 - 4 (5 - 6 with expansion)
Ages: 12 and up
Time: 1 1/2 hrs.
Retail Price: $60.00
Expansion: $30.00

Overview: The Starfarers of Catan is an exciting, fast moving, science fiction strategy game. (This is NOT an expansion to Settlers of Catan. It is a stand-alone game.) You play one of four Starfarers, who have been commissioned to explore the galaxy, build new colonies, and expand commercial ties with the various races of the Galactic Council. This is no easy task. You must build great spaceships to conquer the distances, carry colonists and cargos, combat hostile pirates, and negotiate and trade with aliens. Careful diplomacy, clever trade, a firm stance against pirates, and the bold colonization of distant solar systems will win you the support of humanity and the other races of the galaxy and make you the Ambassador of the Galactic Council.

Playability: If you love Settlers of Catan you will love this! The game has the same feel as Settlers of Catan but with a bold new twist! The game components are simply out of this world with molded plastic space stations, ships and rockets! The game play is new and exciting! Many new twists such as establishing trade with aliens and situation cards that have you fighting off space pirates and saving ships being attacked make this a really fun game. It is well worth the price.

Objectionable Material: None.

Lost Cities
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Game Information
U.S. Company: Mayfair Games & Rio Grande Grames
Game Type: Board/Card Game
Game Designer: Reiner Knizia
Players: 2
Ages: 10 and up
TIme: 30 minutes
Retail Price: $19.95

Overview: "For the daring and adventurous, there are many lost cities to explore. They are in the Himalayas, the ever-shifting sands of the desert, the Brazilian rain forest, ancient volcanoes and in Neptune's Realm. With limited resources the players must choose which expeditions to begin. Those with high confidence may want to up the stakes: increasing the rewards for success, but risking more should the expedition fail. The player who finds the right balance will find victory!"

Playability: This is a fun two player game that takes some strategy and some luck to win! A great game to have in your collection if you love gaming and there is only one other gamer in your household!

Objectionable Material: None.

Empire Builder
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Game Information
U.S. Company: Mayfair Games
Game Type: Board Game
Game Designer: Bill Fawcett; Darwin Bromley; Peter Bromley
Players: 2 - 6
Ages: 12 and up
Time: 3 hrs.
Retail Price: $38.00

Overview: Rediscover a modern American classic that celebrates one of America's greatest loves: railroads. Use your initial investment to build track, pick up commodities where they are grown, mined, or manufactured and deliver them where there's a demand. When you complete a delivery, you make the money you need to buy larger, faster trains and expand your railroad empire. Win the game by building the most effective railroad empire!


Playability: A great resource management game. With players drawing new train routes and producing different items that need to get to different ports, this game is never the same. (It is also a great way to learn the geography of the United States!) Just make sure you have a solid 3 hr. block of time set aside for it. You will need all 3 hrs! But, as they say, "Time flies when you are having fun!"

Objectionable Material: None, other than you are trying to be a railroad tycoon.

Risk
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Game Information
U.S. Company: Hasbro
Game Type: Board/Card Game
Game Designer: Albert Lamorisse
Players: 2-6
Ages: 10 and up
Time: 1 1/2 hrs.
Retail Price: $16.00 (average)

Overview: The standard game of global domination.

Playability: A solid classic sold at a price that makes this a must in every game collection. A classic battle and conquer game that is a great place to start all up and coming gamers.

Objectionable Material: You are "killing" armies as you conquer them and the goal of the game is to take over the world.

Risk 2210
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Game Information
U.S. Company: Avalon Hill (Hasbro)
Game Type: Board Game
Game Designer: Craig Van Ness & Rob Daviau
Players: 2 - 5
Ages: 10 and up
Time: 1 1/2 hrs.
Retail Price: $45.00

Overview: Who will be the new world leader? The world is at war. As the leader of one of the warring factions, you control the destiny of your people. On and above earth you must marshal your forces, send forth your troops, hire the right commanders and crush your enemies. Build alliances if you dare, but also be wary of those who you call friend. Spend your energy wisely. Enlist the right commanders with the right commands and you can gain the power you need to conquer the world and beyond.

Playability: This is the best risk version on the market bar none. Risk2210 builds on the standard risk game, adding underwater cities (adding additional passages to fight on various continents) and the moon and can be conquered and fortified. Buy far the most fun part of the game are the event cards that can be purchased. You get all sorts of missiles, nuclear weapons and re-enforcement cards that really help turn the tide of the war in your direction! Commanders give your troops bonuses when they go into battle, letting you roll a D8 (eight-sided die) instead of a D6 (six-sided die) for offense and defense! The only thing I do not like about the game is the five turn rule, ending the game after five turns. This, however, can be modified by all the players before you begin. This is a must have for all risk players.

Objectionable Material: Risk2210 is the least offensive of the risk series in that you are fighting with mech warriors (machines). When you drop a nuclear bomb on a specific area you are destroying machines, not humans. The goal of the game, however, is still to take over the world.

Lord of the Rings Risk
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Game Information
U.S. Company: Hasbro
Game Type: Board Game
Game Designer:
Players: 2 - 4
Ages: 9 and up
TIme: 1 hr.
Retail Price: $30.00

Overview: In this special edition of Risk you decide the fate of Middle-Earth. Choose to command a Good or an Evil force and bring them to victory. Unite your armies and battle your rivals in a bid to control the land!

Playability: Awesome. I really enjoy this variation of the classic Risk game. The components are beautifully made, the board is spectacular and the cards are nicely designed. The designers took everything they learned from risk, castle risk, and risk 2210 and put it into this game. You have fortresses that give you better defense, leaders that give you better offense and (are you ready for a shock?) you must obey the geography of the map. Meaning, you can't just cross over the mountains, you must go through the passes and you must use bridges to cross the rivers. I like the way the game ends, when the ringbearer, who is following a path through the board, reaches the end of the map, the game is over. This makes the game around 15 - 20 turns, which is very reasonable (and you don't have to wait for someone to defeat everyone (standard risk) to get a winner. This game was meant to have an expansion, as the board is only half complete. However, Hasbro decided to re-release the game as "The Lord of the Rings Trilogy" edition with a complete board, instead of printing the lower half only.

Objectionable Material: While I enjoy this variation of Risk better than standard risk, if you are playing more than 2 players, one or more players must play the evil minions. However, it still remains in an abstract form, meaning, you really don't notice you are the bad guys except for your playing pieces being orcs instead of elves. There is no real goal in the game to defeat the good because the object is for each player to occupy as many regions as possible before the ring bearer moves off the board. So, the bad guys attack the weakest regions (like standard risk) regardless of if they are "good guys" or "bad guys". So, elves fight elves and orcs fight orcs on occasion. This abstraction, I feel, makes it acceptable for Christians to play.

War! Age of Imperialism
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Game Information
U.S. Company: Eagle Games
Game Type: Board Game
Game Designer: Glenn Drover
Players: 3 - 6
Ages: 12 and up
TIme: 3 hrs.
Retail Price: $50.00

Overview:

Playability: If you ever play risk and think, I really hate these type of world conquering games, this game is not for you. However, if you play Risk and think, man, why can't I sail my troops across the oceans and invade the coasts? Why can't I go into unexplored lands and convince the natives to fight for me? Why can't I build factories to increase my industrial might to build a bigger and better fighting machine. Well, if this is you, this game is for you. It is great that the rulebook comes with three sets of rules (basic, standard, and advanced) to meet you wherever you are. One warning though. This game will take 3 - 5 hours to play.

Objectionable Material: You are out to conquer the world.

War of the Roses
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Game Information
U.S. Company: Mayfair Games
Game Type: Board Game
Game Designer: Dirk Henn
Players: 2
Ages: 10 and up
TIme: 30 - 40 min.
Retail Price: $19.95

Overview: The players assume roles of the royal houses of Lancaster and York, who fought the War of the Roses between 1455 and 1485 for control of the throne of England. Each will try to bring the largest areas under their control.

Playability: This is a really fun two player strategy game and easily a favorite of mine. It has simple rules but with a moderate amount of strategy. Games also play rather quickly with just enough strategy to tease the brain. I also love the components. German game makers know how to get it done!

Objectionable Material: None.

Puerto Rico
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Game Information
U.S. Company: Rio Grande Games
Game Type: Board Game
Game Designer: Andreas Seyfarth
Players: 3 - 5
Ages: 12 and up
TIme: 1 1/2 - 2 1/2 hrs
Retail Price: $34.95

Overview: "Prospector, captain, mayor, trader, settler, craftsman, or builder? Which roles will you play in the new world? Will you own the most prosperous plantations? Will you build the most valuable buildings? You have but one goal: achieve the greatest prosperity and highest respect! This is shown by the player who earns the most victory points. He will win the game!"

Playability: This game has terrific balance. There is absolutely NO CHANCE in this game. With it's almost unlimited variables it is easy to see why this game is a big hit with serious gamers. It is set to win just about every award out there. If you hate games of chance, you will love this game. If you enjoy what chance (dice rolls, random cards drawn, etc.) has to bring to a game, this game might not be for you.

Objectionable Material: None.

Ghost Chase
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Game Information
U.S. Company: Rio Grande Games
Game Type: Board Game
Game Designer: Kai Haferkamp
Players: 2 - 5
Ages: 8 and up
TIme: 60 min.
Retail Price: $39.95

Overview: "The shadows of the old Canterville Castle fall threateningly about you. The wise owl, that you followed, turns back and disappears into the thick forest. The light from your flashlights wanders over the ivy-covered castle walls to the beckoning open main entrance of the castle. You notice a small white figure watching you from the entrance. Through the thin white gown it wears, the blue ribs of a skeleton shimmer. It floats over the ground and, then, the ghost winks and slowly disappears. Was the ghost just your imagination? To find out, you must enter the castle and search for the ghost! Be careful! You do not know the castle and who knows what tricks the small white apparition has waiting for you inside..."

Playability: 8 and up? Are you kidding? Sure, an 8 year old can move their character around aimlessly through the rooms but the ghost will never be found. Well, then again, we played with some very smart ghosts. One player plays the ghost while the others play the ghost chasers. So, this is a tough game if you are playing against a smart ghost. Fortunately the rules give you some flexibility to grant either help to the players or to the ghost, whoever appears to be stronger. What makes this fun is that the ghost only shows up on the board every 4 or 5 turns! Chasers are allowed in every room all the time but must obey the physical laws, (i.e. you can't go through walls!) The ghost may go up and down, through walls, etc, but can only be in each room once per game. So, the chasers have to work together to figure out where the ghost could have gone.

Objectionable Material: You are chasing ghosts.

Carcassonne (with River Expansion included)
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Game Information
U.S. Company: Rio Grande Games
Game Type: Board Game
Game Designer: Klaus-Jurgen Wrede
Players: 2 - 5
Ages: 8 and up
TIme: 30 - 45 min.
Retail Price: $19.95
Overview: "A clever tile-laying game. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads as thieves, in the cities as knights, in the cloisters as monks, and in the fields as farmers. Players score points when cities, roads, and cloisters are complete, and score points at the end of the game for farms and incomplete cities, cloisters, and roads. The skill of the players to develop the area will determine who wins."

Playability: Tile laying games have to be my favorite type of game because layout of each game is always changing. This is the case with Carcassonne. Based on simple rules but a variety of strategy make this game a must have in every game library. While this game plays well by itself, I would highly recommend both expansions which give more depth to the game.

Objectionable Material: Players are to place "thieves" on the road to score points, yet there is no actual stealing. To make this more Christian friendly, simply change the name from "thief" to "traveler" and you now have an A+ game.

Inns and Cathedrals (1st Carcassonne Expansion)
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Game Information
U.S. Company: Rio Grande Games
Game Type: Board Game
Game Designer: Klaus-Jurgen Wrede
Players: 2 - 6
Ages: 8 and up
TIme: 30 - 45 min.
Retail Price: $12.00

Overview: "The expansion offers all fans of Carcassonne new challenges. The Cathedral triples the value of a city, and the Inn doubles the value of a road, but only when they are completed. Players may use the new larger follower to double their chances of controlling a city, road, or field. Also included is all necessary material to allow a sixth player to join in the fun. Finally, there are 6 point tiles to make scoring easier when players score more than 50 points."

Playability: With new tiles that have various new city pieces make this a great addition to the game. The new larger follower also helps out when you are investing in those really big cities! The additional pieces for a sixth player are also much appreciated and well worth the money.

Objectionable Material: (See Carcassonne: Objectionable Material for rating.)

Traders and Builders (2nd Carcassonne Expansion)
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Game Information
U.S. Company: Rio Grande Games
Game Type: Board Game
Game Designer: Klaus-Jurgen Wrede
Players: 2 - 6
Ages: 8 and up
TIme: 30 - 45 min.
Retail Price: $12.00

Overview: "This 2nd expansion takes Carcassonne to new dimensions of fun and excitement. Traders can earn players extra points and builders enable players to place extra tiles, allowing the cities and roads to grow faster. A pig, properly placed, can enrich the value of a farm. Also included is a small cloth bag for the tiles, making it easier to shuffle and draw them during the game."

Playability: The new ability of being able to taken another turn is a lot of fun. I also really enjoy the new trading ability of the cities, again added much depth to a very simple yet clever game. Just the shuffle bag alone is well worth the money. Played with the Inns and Cathedrals expansion the game will take about 60 mins. Can this game possibly get any better?

Objectionable Material: (See Carcassonne: Objectionable Material for rating.)

Carcassonne: Hunters and Gatherers
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Game Information
U.S. Company: Rio Grande Games
Game Type: Board Game
Game Designer: Klaus-Jurgen Wrede
Players: 2 - 5
Ages: 8 and up
TIme: 30 - 45 min.
Retail Price: $19.95

Overview: "As with Carcassonne, the game of the year in Germany in 2001, the players play land tiles to create a beautiful landscape, with scattered wild animals like mammoths and saber-toothed tigers. They populate the landscape with hunters and gatherers and build huts to live in. Rivers, filled with fish, snake through the landscape. The game also includes rare, but very useful special cards. There are many new things to discover in the pre-historic Carcassonne..."

Playability: The Hunters and Gatherers game, (a stand-alone game), plays just like it's Carcassonne counterpart. What I enjoy about this variation is that like most games that have variations made of them, the designer has learned a great deal about his Carcassonne game design and the rules have been, well, perfected. Hunters and Gatherers plays like standard Carcassonne but with more strategies. Several examples are: The hunters (taking the place of farmers) score points for every animal in the field they are in. However, if there is a tiger in that field, one animal is considered "lost" and is not scored. Complete a forest (takes the place of cities) with a gold nugget in it and you get to go again., etc. This is a neat, more strategic variation of Carcassonne that is well worth the price.

Objectionable Material: There is one tile in the game called the "sacred shrine" tile. When this tile is placed in a field with a hunter on it, only that hunter can score points from the animals in the field, even if other hunters are in the field. While the game does not specify who the "sacred shrine" is dedicated to, it looks like Stonehenge. Two remedies for this are, 1.) tell other players/children that the shrine is dedicated to the God of the Bible or 2.) simply remove the tile from the game. Then you have an A+ game.

Ark of the Covenant (Carcassonne Family)
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Game Information
U.S. Company: Cactus Game Design Inc./Inspiration Games
Game Type: Board Game
Game Designer: Klaus-Jurgen Wrede
Players: 2-5
Ages: 8 and up
TIme: 30 - 45 min.
Retail Price: $24.99

Overview: The Ark of the Covenant: the symbol of the center of worship for the Children of Israel. Through guidance from the Lord, Joshua has led the Children of Israel into the Promised Land. It is your sacred duty to move the Ark of the Covenant throughout the Promised Land, as you strive to develop this holy land by herding sheep and building roads, cities and temples. Based on the award-winning 2001 Game of the Year, Carcassonne, this clever tile-laying game will bring your whole family together for wholesome entertainment over and over again.

Playability: Ark of the Covenant (a stand-alone game) is based on the widely popular Carcassonne family of games. If you enjoy them, you will enjoy this variation. The differences are: the cloisters are replaced with temples (instead of having to completely surround them, you only have to complete four tiles around it. In an interesting twist, the player with the most meeples (wood people) on and around the temple get the points, not just the player who is on the temple. Oasis' give you extra points when you complete a road (just like the Inns in the Inns and Cathedrals expansion. Farmers are replaced with shepherds who, like in Hunter and Gatherers scores points at the end of the game by counting all the sheep in his field. The large meeple (a prophet), instead of counting for two meeples, will double the points of the city it is in. But, use it wisely, it can only be used once! The most interesting part variant in the game is the Ark of the Covenant piece, which you can choose to move up (instead of placing a meeple). For each of your meeples it passes, you gain one point. This is a great balancer for those who have used all of their meeples or who have not drawn the right tiles. The components are beautiful, German components and the art matches that of the other games. So why did I give it an A-? The reason really isn't fair. It is because I have played Carcassonne with all the expansions. Ark of the Covenant, in it's current form is "simple" just as Carcassonne by itself is "simple". This is a great game. If you have never played any Carcassonne game and you are a Christian, this is the one to start with. It plays well and has a great theme. Unlike most Christian games, this is a game you can take to Sunday School and be proud to play it.

Objectionable Material: None

Carcasssonne: The Castle
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Game Information
U.S. Company: Rio Grande Games
Game Type: Board Game
Game Designer: Klaus-Jurgen Wrede
Players: 2
Ages: 8 and up
TIme: 30 - 45 min.
Retail Price: $19.95

Overview: "An exciting tile-laying competition between two players. Inside the castle walls, the city grows as the players place tiles and their followers: knights to guard the towers, heralds to spread the news, and merchants to sell their wares in the markets. The player who makes better use of his followers will lead the race around the castle wall, which is also the scoring track for the game. There are several items waiting on the castle wall for the first player to reach them. Each will prove useful to the player who acquires."

Playability: Terrific. This stand-alone two player game by one of the gaming world's premiere game designers is a joy to play. It is a beautifully well rounded game that offers a variety of strategies (something basic Carcassonne was lacking). Bonus tiles allow you to go again or score unfinished towers at the end of the game. Having the largest via wins you points for the largest portion of the board that does not have tiles (forcing both players to monitor both the size of each others vilas but getting ties into those large tileless areas. This is a nice change of pace if you are getting tired of the traditional Carcassonne gameplay.

Objectionable Material: None.

St. Petersburg
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Game Information
U.S. Company: Rio Grande Games
Game Type: Board Game
Game Designer: Michael Tummelhofer
Players: 2-4
Ages: 10 and up
TIme: 90 min.
Retail Price: $27.95

Overview: “Baroque palaces, wide boulevards, and elegant bridges: St Petersburg. On May 16, 1703, Czar Peter the Great lays the foundation for the first building. Quickly impressive buildings are erected that are ever more grand and beautiful. Such buildings bring the aristocracy glory and the players victory points. But you need traders to bring the rubles necessary for all this magnificence, otherwise, the buildings are empty and bare. But the competition never sleeps and may grab needed cards right from under your nose. St Petersburg: the card game of beautiful living on the Neva.”

Playability: Fantastic. One of my favorite games. No chance whatsoever. Lot's of things you have to manage all at once and watch that "end of game" scoring round. If you forget to play for the end, you will be out of it. I am always amazed at the religious material that Germans include in their games. It is not a "religious" game, but St. Petersburg was a religious city, and therefore religious elements are included.

Objectionable Material: None. In fact, unlike American games that shy away from including churchs and bishops/priests in games, this game includes them with no problem. How refreshing.

Oasis
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Game Information
U.S. Company: Uberplay Games
Game Type: Board Game
Game Designer: Alan R. Moon & Aaron Weissblum
Players: 3-5
Ages: 10 and up
TIme: 30 min.
Retail Price: $34.95

Overview: “You are the head of a Mongolian family, intent on becoming the most powerful in the land. Use your resources wisely to take control of fertile steppe lands to raise horses, which will bring prestige and honor. Build Ovoos to pour the blessings of luck into your life. Raise camels to build wealth. Control the beautiful oases to improve the quality of life for you and your family. The player with the most points at the end of the game will be anointed the Noble of the Oasis.”

Playability: When I played this game I was somewhat tired. So, my rememberances are a bit hazy. However, it was a solid resource management game by Alan Moon, one of the best game designers in the business.

Objectionable Material: None.

Tongiaki
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Game Information
U.S. Company: Uberplay Games
Game Type: Board Game
Game Designer: Thomas Rauscher
Players: 2-6
Ages: 8 and up
TIme: 30-45 min.
Retail Price: $24.95

Overview: “300 AD: The Polynesians embarked on daring sailing trips and explored thousands of Pacific Islands. Driven by overpopulation and a desire for adventure, they set forth into the unknown on simple catamarans called Tongiakis. Each trip was a life-threatening journey, as land was often impossible to reach or the way home was cut off by strong currents. Suspense was their constant companion. Would the next current bring them to their goal or would it bring only the endless and dangerous sea?”

Playability: A game that started off somewhat rough but smoothed out over time. Once you play a few turns you will see how the movement mechanism is supposed to work and it will go well for you. Please note that the creator has modified the rules for 2 players. The updated rules can be found at www.boardgamegeek.com just below the review of Tongiaki.

Objectionable Material: None.

Metro
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U.S. Company: Uberplay Games
Game Type: Board Game
Game Designer: Dirk Henn
Players: 2-6
Ages: 8 and up
TIme: 30-45 min.
Retail Price: $34.95

Overview: “The eve of the 1900 World's Fair is approaching, and excavations are taking place across the city. Bizarre-looking scaffolds arise everywhere. Tunnels are built in the streets to later be covered with earth. Take part in the construction of the Paris Metro! “

Playability: A "simple" tile laying game that lets families play this game with easy. Run tracks from your terminal to another terminal somewhere else on the board. The more tracks you use to complete it, the more points it is worth. Get the tracks to the terminal in the middle of the board and the points double. A great game for gamers as well because you have to keep track of all of your opponent's tracks, trying to force them to end their tracks early, while extending your own. All is going well until your opponent places that once crucial tile on your tracks and ruins your master plan! Arg!

Objectionable Material: None.

Hansa
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Game Information
U.S. Company: Uberplay Games
Game Type: Board Game
Game Designer: Michael Schacht
Players: 2-4
Ages: 10 and up
TIme: 45 min.
Retail Price: $29.95

Overview: “Compete to become Master of the Hanseatic city-states during the 14th Century. You will criss-cross the Baltic Sea in a merchant ship, always on the lookout for a chance to acquire valuable wares. Set up networks of market booths within the cities, which allow you to resell the goods at the right time, thus increasing your wealth and power. End the game with the greatest profits to emerge the winner!”

Playability: I was initially skeptical, when I saw the fixed port locations and fixed sailing routes, but midway through the game I was sold. The game is great. It is a great resource management game, as you manage the amount of tradegoods, shops you are operating, and money in your pocket, all at the same time. There is no chance in this game, other than the random placement of barrels. Even so, you see what barrels are out and can decide accordingly. If you are a gamer, take a $30 chance on this game.

Objectionable Material: None.

Ticket to Ride
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Game Information
U.S. Company: Days of Wonder
Game Type: Board Game
Game Designer: Allen Moon
Players: 2 - 5
Ages: 8 and up
TIme: 45 min.
Retail Price: $39.95

Overview: With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.

“The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route or get additional Destination Tickets”, says Ticket to Ride author, Alan R. Moon. “The tension comes from being forced to balance greed – adding more cards to your hand; and fear – losing a critical route to a competitor.”

Ticket to Ride continues in the tradition of Days of Wonder’s big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.

Playability: German games are known for their simple rules with deep strategies and this game meets that standard. Players draw different color train cards that let them complete train routes across the board. Each player has three has routes they need to complete before the end of the points to get the points. Otherwise the unfinished routes count against them. The trick is, the other players have routes to complete as well and there are only so many open spaces! This is a solid game that every gamer needs in their collection. Oh, did I mention this game one Germany's Game of the Year for 2004?

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None.

Duell
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Game Information
U.S. Company: Rio Grande Games
Game Type: Board Game
Game Designer: Reiner Knizia
Players: 2
Ages: 9 and up
TIme: 30 min.
Retail Price: $24.95

Overview: The sun breaks across the horizon; the day awakes. The two players take part in a sporting competition: whoever wins five fencing bouts first is the winner. En Garde! The feinting and parrying of the Duell has begun... Touche!

Playability: This is a great little filler game that takes little setup time and has some great bluffing involved. You are somewhat at the mercy of the cards, but your bluffing could really pay off. The the more advanced players, play with the "advanced" cards immediately.

Objectionable Material: Well...you ARE duelling...to the death.

 
 
(c) copyright 1997-2008 Ken Locklin