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Series 1
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Redemption
Animo
Sealed Product
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Booster Pack: Fall of Man
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Booster Pack: Fall of Man
$5.45
$4.50
Sale
Booster Pack: Cloud of Witnesses
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Booster Pack: Cloud of Witnesses
$5.45
$5.00
Sale
Booster Pack: Revelation of John
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Booster Pack: Revelation of John
$5.45
$5.00
Sale
Place in a player's territory. During that player's upkeep phase, he must place a card from hand beneath draw pile. That player may reveal a good Dominant from hand and place it beneath draw pile to discard all copies of this card in his territory.
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Priests: Sin in the Camp
$0.50
$0.25
Sale
Select up to four cards from one opponent's discard pile and remove then from the game. The battle immediately ends. Cannot be negated.
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Priests: Forgotten History
$1.00
$0.50
Sale
If used by an antediluvian human, begin a side battle between two Evil Characters. Cannot be interrupted if used by Violent Men.
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FoM: Violent Tendencies
$0.50
$0.25
Sale
Protect Naamah from multi-brigade Heroes and opponents’ Dominants. You may banish up to X cards from an opponent’s discard pile.
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FoM: Naamah
$0.75
$0.50
Sale
May use gray Enhancements. Take a gray or pale green O.T. Curse from discard pile. Prevent Enhancements. Cannot be prevented.
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FoM: Balaam LR
$25.00
$15.00
Sale
You may play Nineveh from deck. If opponent has board advantage, they must discard X cards from territory. If Jonah is in play, convert this character to a Hero after battle. Cannot be negated.
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PoC: The King of Nineveh
$2.25
$1.25
Sale
Convert a human Hero to a brown brigade Evil Character. Cannot be prevented by a good card if an occupied Site is in play.
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Priests: Corrupted
$0.50
$0.25
Sale
Discard up to X Heroes in play.
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Priests: Pride before Calamity
$1.00
$0.50
Sale
Negate and discard the last good Enhancement played this battle. You may treat this card as an Evil Character until the end of battle.
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Priests: Deafening Spirit
$0.50
$0.25
Sale
Once per game, if you control an O.T. green prophet, you may select a human Hero in territory. That Hero gains the ability “Choose a human king to block. Limit once.†Cannot be interrupted.
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FoM: The Lying Spirit
$3.50
$2.00
Sale
May band to a demon. Cannot be prevented by a silver brigade Hero.
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Priests: Fallen Angel
$0.50
$0.25
Sale
Return an angel in battle (except warrior class) to owner's territory. If block is successful, place one Chamber of angels and it's contents beneath owner's draw pile. Cannot be negated.
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Priests: Prince of the Air
$1.50
$0.75
Sale
Immune to lone Heroes.
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Priests: Prince of this World
$4.00
$2.00
Sale
Capture a Hero. Cannot be interrupted if used by a Character with "False" in the title.
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Priests: Deadly Snare
$0.50
$0.25
Sale
If used by a Moabite, discard a Hero regardless of protect abilities. If an O.T. idol or Curse is active, you may underdeck this card.
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FoM: Chemosh Worship
$0.75
$0.50
Sale
If blocking, draw 3 and discard this card after battle.
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FoM: Sabbath Breaker LR
$25.00
$12.00
Sale
If using this character to block, draw three cards. Discard this card after one block.
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Priests: Sabbath Breaker
$0.50
$0.25
Sale
If you control another Moabite, you may discard a lamb icon card from hand or give an animal to opponent’s territory to protect O.T. Lost Souls from rescue. If a lamb icon card was discarded, cannot be interrupted.
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FoM: King Mesha
$0.75
$0.50
Sale
After battle, you may take or banish an Enhancement in battle. May band to a Moabite. Cannot be interrupted.
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FoM: Moabite Marauders
$0.75
$0.50
Sale
If you put a Moabite in play, you may play a Moabite from deck. Limit once per turn. If your Moabite blocks, you may exchange a card from hand with an evil O.T. Enhancement from Reserve.
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FoM: Moab
$3.50
$2.00
Sale
You may topdeck an O.T. gray card from Reserve (or take it if you control another Moabite). May band to a generic Moabite. Cannot be interrupted.
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FoM: Moabite Army
$0.75
$0.50
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