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Series 1
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Redemption
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Redemption
Israel's Inheritance
Clearance
Root
Israel's Rebellion
K/L
Sealed Product
L
K
Deck Builders
Promos
Gospel of Christ
Lineage of Christ
Prophecies of Christ
Fall of Man
Revelation of John
Cloud of Witnesses
The Persecuted Church
The Early Church
Disciples
Thesaurus ex Preteritus
Rock of Ages
Faith of Our Fathers
Priests
Angel Wars
Kings
Patriarchs
Apostles
Warriors
Women
Prophets
B,b
C,c
D,d
E
F
G
H
A,a
I
J
b
D
C
UN
L,UN
A
E/F
C/D
G/H
I/J
Original
Times to Come
Animo
Sealed Product
Sale
If used by a Daniel Hero or Babylonian, reveal 4 (or X) cards from Reserve: Discard 1 at random and take 1 (or 2 if used by Daniel). Cannot be negated if played in battle.
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PoC: Mene, Mene, Tekel, Upharsin
$2.25
$1.50
Sale
HE: Take a good O.T. Enhancement from Reserve. If used by O.T. Joseph, return this card to hand after battle. EE: Take an Enhancement regardless of protect abilities.
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FoM: Coat of Many Colors
$3.50
$2.00
GE: Interrupt the battle. Look at the top 7 cards of deck: Take a good card (or add it to battle).
HERO: You may take Joy, Peace or The Holy Spirit from deck, discard pile or Reserve.
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FoM: Hope
$3.00
HERO: If you control a meek Hero, you may discard an evil card with a discard ability. EC: You may choose a Hero to attack. Cannot be negated if a meek Lost Soul is in play.
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LoC: Amaziah, the Just / Amaziah, the Arrogant
$5.00
HERO: You may discard an evil Fortress (or take a good weapon or red warrior from deck). EC: You may bounce an Artifact. Negate up to X good or neutral cards.
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LoC: Azariah, the Strong / Uzziah, the Proud
$1.00
Sale
You may draw 1. May band to a I Samuel character matching King Saul's brigade, or you may toss the next evil Enhancement you play in battle. Cannot be interrupted.
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CoW: King Saul
$2.25
$1.50
Ap: Lost Soul (Luke 16:20-21)
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Ap: Lost Soul (Luke 16:20-21)
$0.25
C/D: Lost Soul (Luke 15:6)
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C/D: Lost Soul (Luke 15:6)
$0.25
C/D: Lost Soul (Luke 15:6)
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C/D: Lost Soul (Luke 15:6)
$0.25
I/J: Lost Soul (Luke 13:25)
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I/J: Lost Soul (Luke 13:25)
$0.25
G/H: Lost Soul (Luke 13:25)
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G/H: Lost Soul (Luke 13:25)
$0.25
LoC: Lost Soul (Proverbs 21:16)
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LoC: Lost Soul (Proverbs 21:16)
$5.00
I/J: Lost Soul (Proverbs 21:6)
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I/J: Lost Soul (Proverbs 21:6)
$0.25
E/F: Lost Soul (Proverbs 21:6)
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E/F: Lost Soul (Proverbs 21:6)
$0.25
E/F: Lost Soul (Proverbs 20:20)
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E/F: Lost Soul (Proverbs 20:20)
$0.25
E/F: Lost Soul (Proverbs 14:7)
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E/F: Lost Soul (Proverbs 14:7)
$0.25
I/J: Lost Soul (Proverbs 10:1)
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I/J: Lost Soul (Proverbs 10:1)
$0.25
E/F: Lost Soul (Proverbs 10:1)
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E/F: Lost Soul (Proverbs 10:1)
$0.25
If this card is put in territory, you may shuffle a card from Reserve.
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RoJ: Lost Soul "Gain" (Jude 1:16)
$2.50
Beginning in the phase after this card is put in play, negate all special abilities on Lost Soul cards (except this one).
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Di: Lost Soul "FBTN" (Luke 19:10)
$3.50
Prevent all draw abilities, except on Heroes.
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Di: Lost Soul "Pigs" (Luke 15:15-16)
$0.50
While you have drawn 4 or fewer cards this turn, protect your hand and deck from opponents' cards.
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Promo: Lost Soul "Crowds" (Luke 5:15)
$15.00
During the first round this card is in play, it is protected from rescue except by a dominant or an angel.
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AW: Lost Soul "First Round" (Matthew 19:26)
$3.25
If opponent does not have a good Priest in play at start of a rescue attempt at this Site you may draw a card or reveal opponent's hand.
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Priests: Jericho
$0.25
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