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Redemption
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E/F: Lost Soul (Proverbs 21:7)
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E/F: Lost Soul (Proverbs 21:7)
$0.05
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I/J: Lost Soul (Proverbs 21:6)
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I/J: Lost Soul (Proverbs 21:6)
$0.05
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E/F: Lost Soul (Proverbs 21:6)
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E/F: Lost Soul (Proverbs 21:6)
$0.05
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E/F: Lost Soul (Proverbs 20:20)
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E/F: Lost Soul (Proverbs 20:20)
$0.25
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E/F: Lost Soul (Proverbs 15:13)
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E/F: Lost Soul (Proverbs 15:13)
$0.25
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E/F: Lost Soul (Proverbs 14:12)
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E/F: Lost Soul (Proverbs 14:12)
$0.05
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I/J: Lost Soul (Proverbs 14:10)
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I/J: Lost Soul (Proverbs 14:10)
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E/F: Lost Soul (Proverbs 14:10)
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E/F: Lost Soul (Proverbs 14:10)
$0.25
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E/F: Lost Soul (Proverbs 14:7)
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E/F: Lost Soul (Proverbs 14:7)
$0.25
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E/F: Lost Soul (Proverbs 10:4)
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E/F: Lost Soul (Proverbs 10:4)
$0.05
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I/J: Lost Soul (Proverbs 10:1)
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I/J: Lost Soul (Proverbs 10:1)
$0.05
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G/H: Lost Soul (Proverbs 7:27)
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G/H: Lost Soul (Proverbs 7:27)
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Wo: Lost Soul (Proverbs 7:27)
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Wo: Lost Soul (Proverbs 7:27)
$0.25
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This card counts as two Lost Souls. It must be rescued twice.
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Orig: Lost Souls "2-line" (Proverbs 22:14)
$11.00
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While you have only one evil brigade in play, negate all ignore abilities on O.T. good cards.
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RoA: Lost Soul "Anti-ignore" (Proverbs 22:10)
$1.25
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If the rescuing player bands Heroes with different books in the reference, protect this Lost Soul from rescue.
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RoA: Lost Soul "Same Reference" (Proverbs 16:28)
$0.50
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Set this fortress aside. If you have initiative, you may interrupt the battle and place your Hero on this fortress. Hero is protected from effect. Each time you rescue a Lost Soul, return one Hero to your territory. This fortress is protected from discard
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AW: The Name of the Lord
$5.00
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Withdraw all but one Hero.
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I/J: Strife
$1.50
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