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Protect meek cards from evil cards. You may play a good O.T. Fortress from deck or exchange this card with a postexilic Hero in territory. Weapons used by this Hero cannot be negated by O.T. evil cards.
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Promo: Nehemiah, the Viligant
$25.00
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STAR: Topdeck a weapon from Reserve. TOP: While alone, toss all Enhancements with strength X or less. May band to an O.T. human warrior or a meek Hero. BOTTOM: Meek
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LoC: Eleazar, the Potentate / Eleazar, the Vassal
$1.00
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STAR: Topdeck a good Fortress from deck. TOP: You may convert this card to meek to take a good card from Reserve. May band to a meek Hero. Cannot be negated. BOTTOM: Meek
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LoC: Jotham, the Mighty / Jotham, the Upright
$1.00
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Sale
Interrupt and redirect an opposing Enhancement.
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FoM: Gibeonite Treaty
$0.75
$0.50
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GE: Banish an evil human in play and an evil card from opponent's hand. EE: Negate and discard a good Enhancement or Covenant.
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RoJ: Fourth Bowl of Wrath
$1.25
$0.50
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SITE: If you are attacked, you may convert this Site to an Evil Character. EC: The Harlot may band to an Evil Character or discard a martyr.
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RoJ: Babylon (The Harlot)
$7.50
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GoC: The Centurion at Calvary / Roman Centurion
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GoC: The Centurion at Calvary / Roman Centurion
$1.00
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GoC: The Centurion at Capernaum / Roman Centurion
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GoC: The Centurion at Capernaum / Roman Centurion
$1.50
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You may play an Enhancement with a capture ability. After battle, you may heal and/or convert this Evil Character. Cannot be negated.
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EC: The Roman Jailer
$7.00
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If Naaman is discarded, heal and convert him to a red Hero. Limit once. O.T. Enhancements used by Naaman cannot be negaed.
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PoC: Naaman LR
$1.00
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STAR: Discard an evil card from a Reserve. TOP: You may discard the top card of a deck. If it is good, its owner may take it instead. May band to a meek white Hero. BOTTOM: Meek
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LoC: Ram, the Exalter / Ram, the Uplifted
$1.00
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STAR: Discard an evil Enhancement. TOP: While you control a meek Hero, negate opponents’ neutral cards. If attacking, you may draw X (limit 3). BOTTOM: Meek
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LoC: Obed, the Servant / Obed, the Gift
$3.00
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STAR: Topdeck a * card from Reserve. TOP: You may underdeck an Artifact or activate an Artifact. May band to an Exodus or meek Hero. BOTTOM: Meek
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LoC: Nahshon, the Blacksmith / Nahshon, the Oracle
$1.00
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STAR: Topdeck an O.T. Fortress from deck. TOP: You may exchange a card from hand with a good Ruth card from Reserve. May band to up to X Ruth Heroes. BOTTOM: Meek
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LoC: Salmon, the Cloaked / Salmon, the Peaceful
$1.00
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STAR: Topdeck a meek Ruth Hero from deck. TOP: May band to Ruth, or you may take a good Ruth card from deck (or Reserve if Ruth is in play). Cannot be negated. BOTTOM: Meek
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LoC: Boaz, the Redeemer / Boaz, the Kind
$3.00
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STAR: Play a meek Hero from Reserve. TOP: You may convert this card to meek to take a good O.T. card from deck. May band to a meek Hero. Cannot be prevented. BOTTOM: Meek
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LoC: David, Heart After God / David, the Contrite UR
$35.00
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STAR: Play a meek Hero from Reserve. TOP: You may convert this card to meek to take a good O.T. card from deck. May band to a meek Hero. Cannot be prevented. BOTTOM: Meek
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LoC: David, Heart After God / David, the Contrite UR+
$40.00
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Holder may exchange current Hero with any Hero from holder's draw pile. Shuffle after exchange.
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Prophets: Wheel within a Wheel
$0.50
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All O.T. warrior class Heroes must join the battle.
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Ki: United Army
$0.25
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If used by a warrior class Hero, negate all special abilities on evil Enhancements of a selected brigade.
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FoOF: The Battle is the Lord's
$0.25
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Set your Hero aside for up to 5 turns. While that Hero is set aside, protect your hand, deck, multi-color Sites, and good Fortresses from opponent’s evil cards.
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FoOF: Standing in the Gap
$0.25
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Holder may add a second Hero to the fight for one turn.
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C/D: Sound the Alarm
$0.25
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Sale
Force two Evil Characters to fight each other. Negate special abilities on Evil Enhancements played in that side battle.
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Priests: Sing and Praise
$0.75
$0.25
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Set Hero aside. Hero gains 1/1 for every turn Hero is set aside.
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Prophets: Potter and the Clay
$0.25
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